Press
For journalists, content creators, reviewers, and partnership inquiries. Press keys, interviews, and review copies are available — just reach out.
Press contact: press@playfeint.comQuick facts
- Name
- Feint
- Genre
- 1v1 strategy · tactics · hidden-information
- Inspirations
- The classic family of bluffing-and-deduction strategy games
- Platforms
- Web (browser) at launch · iOS and Android in 2026
- Status
- Closed Beta · 2026
- Modes
- Skirmish (8×8, 16 pieces, ~5–8 min) · Classic (10×10, 40 pieces, ~15–25 min)
- Monetization
- Cosmetics, battle pass, optional subscription · strictly no pay-to-win
- Languages at launch
- English · Brazilian Portuguese · Spanish (more to follow)
- Website
- playfeint.com
- Discord
- Join the server
Boilerplate descriptions
Three lengths for whatever the publication needs. Pick one, paste it, edit lightly if you need to.
Feint is a modern 1v1 strategy game built around hidden information, tactical bluffing, and ranked competition. Two players each command sixteen codename pieces on an 8×8 board. Every piece is hidden from your opponent until it engages in combat — at which point both pieces are revealed and the higher rank wins. But a handful of special pieces flip the standard rank rules: the Wraith is the army's lowest-ranked unit yet the only one that can defeat the top-ranked Overseer. The Sapper is the only piece that can clear a Trap. Drones passively reveal enemy positions. Phantoms absorb the first attack made against them. The result is a fast, focused duel — five to eight minutes per match — that rewards reading your opponent as much as outranking them.
The game launches with two modes. Skirmish, on an 8×8 board with 16 pieces, is the mobile-friendly default — fast matches, tight decisions, every piece consequential. Classic, on a 10×10 board with 40 pieces, is the deep-cut variant for strategy enthusiasts who want longer, more contemplative play. Both modes share the same rules engine. A Custom Formation builder lets players choose their own army composition within a balanced constraint system, opening up deck-building strategy on top of the positional game.
Feint is mobile-first, free to play, and monetized strictly through cosmetics, a battle pass, and an optional subscription called Officer's Club that adds replay storage and advanced stats — never gameplay advantages. The closed beta is live now at playfeint.com. The first 10,000 commanders to sign up receive a founder badge and an exclusive codename skin that never returns to the store.
Key features
- Hidden-information combat. Every piece is concealed until it fights. Read your opponent or get read.
- Two game modes. Skirmish (fast, 8×8, 16 pieces, ~5–8 min) and Classic (deep, 10×10, 40 pieces, ~15–25 min).
- Codename pieces. Sixteen distinct units, twelve standard ranks plus four Tactical pieces with special abilities.
- Custom Formation builder. Compose your own army within constraints. Save and reuse formations.
- Web-first, mobile-ready. Plays in any modern browser. iOS and Android apps launching in 2026.
- Cosmetic-only monetization. Piece skins, board skins, emotes, battle pass, subscription — never gameplay edge.
- Clans, ranked seasons, and replays. Long-term competitive infrastructure from day one.
- Cross-platform play. A match started in your browser continues on your phone.
Press kit
Logos, screenshots, gameplay clips, and key art are available on request. Email press@playfeint.com with what you need and the publication you're writing for, and we'll send a download link within 24 hours.
A self-serve press kit is coming soon to playfeint.com/press-kit.
Request kitFounder
Gabriel Sabadin — Founder of Feint. Based in [city]. Reachable at gabriel@playfeint.com for direct contact.
One-paragraph founder bio to be added — happy to share via email.
Selected coverage
Press coverage will be listed here as it happens. Reach out at press@playfeint.com to request a review key or schedule an interview.
Quick quotes
If you need pull-quotes for an article, these are pre-approved for press use:
"Feint is built on a simple promise: no pay-to-win, ever. Skill is the only path to the top of the ladder." — Feint team
"The game inherits a century of hidden-information strategy and adds the things modern players expect — clans, ranked seasons, mobile-first design — without giving up the depth that made the genre survive." — Feint team
"We're not a big team. We're not VC-funded. We're a small group of people who love strategy games and want to build a better one than what's out there." — Feint team
Frequently asked
No. Feint is inspired by the long tradition of hidden-information strategy games, of which Stratego is the most famous, but it's an original product with original mechanics, original piece names, and original art. Stratego is a trademark of Hasbro; Feint is unaffiliated.
Yes. The base game is free to play and always will be. Cosmetics, a battle pass, and an optional subscription are available for players who want to support development or customize their look.
We're targeting open beta in 2026, after closed-beta feedback is incorporated. Subscribe at playfeint.com to be notified.
Web first. iOS and Android apps are in development for 2026.
Yes, please do. Feint has a permissive content creator policy — you can monetize streams, videos, and other content featuring the game without permission. We'd love a tag (@playfeint) so we can share your work.
Email press@playfeint.com with your publication and audience details. We prioritize outlets that cover strategy and indie games.
Last updated: 2026. Reach out at press@playfeint.com for anything we missed.