§ Press

Press

For journalists, content creators, reviewers, and partnership inquiries. Press keys, interviews, and review copies are available — just reach out.

Press contact: press@playfeint.com

Quick facts

Name
Feint
Genre
1v1 strategy · tactics · hidden-information
Inspirations
The classic family of bluffing-and-deduction strategy games
Platforms
Web (browser) at launch · iOS and Android in 2026
Status
Closed Beta · 2026
Modes
Skirmish (8×8, 16 pieces, ~5–8 min) · Classic (10×10, 40 pieces, ~15–25 min)
Monetization
Cosmetics, battle pass, optional subscription · strictly no pay-to-win
Languages at launch
English · Brazilian Portuguese · Spanish (more to follow)

Boilerplate descriptions

Three lengths for whatever the publication needs. Pick one, paste it, edit lightly if you need to.

Short (1 sentence)
Feint is a modern 1v1 strategy game of hidden armies, ranked combat, and clan rivalries — currently in closed beta.
Medium (1 paragraph)
Feint is a modern 1v1 strategy game where every piece is hidden until it fights. Two players, sixteen codename pieces, an 8×8 board: capture your opponent's Core before they capture yours. Higher ranks win straightforward combat, but special pieces flip the rules — the Wraith, the lowest piece in the army, is the only unit that can defeat the Overseer. The game is mobile-first, free to play, monetized strictly through cosmetics, and built for community and competition. Closed beta is live at playfeint.com.
Long (3 paragraphs)

Feint is a modern 1v1 strategy game built around hidden information, tactical bluffing, and ranked competition. Two players each command sixteen codename pieces on an 8×8 board. Every piece is hidden from your opponent until it engages in combat — at which point both pieces are revealed and the higher rank wins. But a handful of special pieces flip the standard rank rules: the Wraith is the army's lowest-ranked unit yet the only one that can defeat the top-ranked Overseer. The Sapper is the only piece that can clear a Trap. Drones passively reveal enemy positions. Phantoms absorb the first attack made against them. The result is a fast, focused duel — five to eight minutes per match — that rewards reading your opponent as much as outranking them.

The game launches with two modes. Skirmish, on an 8×8 board with 16 pieces, is the mobile-friendly default — fast matches, tight decisions, every piece consequential. Classic, on a 10×10 board with 40 pieces, is the deep-cut variant for strategy enthusiasts who want longer, more contemplative play. Both modes share the same rules engine. A Custom Formation builder lets players choose their own army composition within a balanced constraint system, opening up deck-building strategy on top of the positional game.

Feint is mobile-first, free to play, and monetized strictly through cosmetics, a battle pass, and an optional subscription called Officer's Club that adds replay storage and advanced stats — never gameplay advantages. The closed beta is live now at playfeint.com. The first 10,000 commanders to sign up receive a founder badge and an exclusive codename skin that never returns to the store.

Key features

  • Hidden-information combat. Every piece is concealed until it fights. Read your opponent or get read.
  • Two game modes. Skirmish (fast, 8×8, 16 pieces, ~5–8 min) and Classic (deep, 10×10, 40 pieces, ~15–25 min).
  • Codename pieces. Sixteen distinct units, twelve standard ranks plus four Tactical pieces with special abilities.
  • Custom Formation builder. Compose your own army within constraints. Save and reuse formations.
  • Web-first, mobile-ready. Plays in any modern browser. iOS and Android apps launching in 2026.
  • Cosmetic-only monetization. Piece skins, board skins, emotes, battle pass, subscription — never gameplay edge.
  • Clans, ranked seasons, and replays. Long-term competitive infrastructure from day one.
  • Cross-platform play. A match started in your browser continues on your phone.

Press kit

Logos, screenshots, gameplay clips, and key art are available on request. Email press@playfeint.com with what you need and the publication you're writing for, and we'll send a download link within 24 hours.

A self-serve press kit is coming soon to playfeint.com/press-kit.

Request kit

Founder

Gabriel Sabadin — Founder of Feint. Based in [city]. Reachable at gabriel@playfeint.com for direct contact.

One-paragraph founder bio to be added — happy to share via email.

Selected coverage

Press coverage will be listed here as it happens. Reach out at press@playfeint.com to request a review key or schedule an interview.

Quick quotes

If you need pull-quotes for an article, these are pre-approved for press use:

"Feint is built on a simple promise: no pay-to-win, ever. Skill is the only path to the top of the ladder." — Feint team
"The game inherits a century of hidden-information strategy and adds the things modern players expect — clans, ranked seasons, mobile-first design — without giving up the depth that made the genre survive." — Feint team
"We're not a big team. We're not VC-funded. We're a small group of people who love strategy games and want to build a better one than what's out there." — Feint team

Frequently asked

Is this Stratego?

No. Feint is inspired by the long tradition of hidden-information strategy games, of which Stratego is the most famous, but it's an original product with original mechanics, original piece names, and original art. Stratego is a trademark of Hasbro; Feint is unaffiliated.

Is it free?

Yes. The base game is free to play and always will be. Cosmetics, a battle pass, and an optional subscription are available for players who want to support development or customize their look.

When does open beta start?

We're targeting open beta in 2026, after closed-beta feedback is incorporated. Subscribe at playfeint.com to be notified.

Are there mobile apps?

Web first. iOS and Android apps are in development for 2026.

Can I stream / make content about Feint?

Yes, please do. Feint has a permissive content creator policy — you can monetize streams, videos, and other content featuring the game without permission. We'd love a tag (@playfeint) so we can share your work.

How can I get a review key for the beta?

Email press@playfeint.com with your publication and audience details. We prioritize outlets that cover strategy and indie games.

Last updated: 2026. Reach out at press@playfeint.com for anything we missed.